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ZOMBIE FACTORY

機器人士兵

BACKGROUND

After wake up u found u are in a factory, you can hear the crows’ telling and smell the death in the air. Suddenly, you realize that there are a few figures in front of you, and you walk up in joy, but these figures are pale-faced monsters with peeling skin! They found you and  rush towards you roaring.  All the thing you have is a M1917 pistol,you need to find a way out of this dead place.

MAP DESIGN

AREA 

This is the start point of the game,  I set only 2 normal zombies, which are the weakest enemy in-game for the player to learn how to avoid enemies’ detect field and battle with them, and because it’s the start area, there are no ambush enemies.

ENEMIES

These characters are enemies that appeared in-game.

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NORMAL ZOMBIES

the most basic enemy, with slow action speed and low blood volume, but they usually gather to act. Each ordinary zombie has 4 patrol directions. When they find the player, they will walk toward the player with a very slow speed. Generally speaking Players can easily deal with lone zombies, but hordes of ordinary zombies can also cause players a lot of trouble.

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ZOMBIE PARASITE

Compared with ordinary zombies, it has a long tracking range and movement speed, and a farther attack range. If it is targeted by three or so parasites, the player will in trouble

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ZOMBIE SMASHER

Tank, with the highest health and attack power in-game, who can generate shock wave when he is attacking.

搜尋

SETTING OF ENEMIES

Because normal zombies walk very slowly, it is not suitable for placing them on the road to chase players. Generally speaking, I will place them in a fixed area so that players can notice them and choose to fight or avoid them. I also placed a single of ordinary zombies in places that are not easily seen by players to "surprise" them.


But the parasites are different, the extremely fast movement speed and high damage can make them chase the player and threaten the player, so in addition to using them for ambush, I also place them on the player's main path to give the player bring challenges. Their only downside is that they cannot be patrolled, so they can only be placed at fixed points.


About smashers, His huge model and high HP make him a perfect option for elite monsters and bosses, and the boss that players will face at the end of this level is a smasher.

 
 
 

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LEVEL DESIGN

In this map, I designed three levels of paths for players to get to the boss area: 1.Players can go through the roof to avoid most of...

 
 
 

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