<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[My Site]]></title><description><![CDATA[My Site]]></description><link>https://lwychinalwy.wixsite.com/gameproject/blog</link><generator>RSS for Node</generator><lastBuildDate>Fri, 12 Jun 2026 02:05:55 GMT</lastBuildDate><atom:link href="https://lwychinalwy.wixsite.com/gameproject/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[LEVEL DESIGN]]></title><description><![CDATA[In this map, I designed three levels of paths for players to get to the boss area: 1.Players can go through the roof to avoid most of...]]></description><link>https://lwychinalwy.wixsite.com/gameproject/post/level-design</link><guid isPermaLink="false">635b7f27f39d71e0f076967b</guid><pubDate>Fri, 28 Oct 2022 07:05:13 GMT</pubDate><dc:creator>lwychinalwy</dc:creator></item><item><title><![CDATA[SETTING OF ENEMIES]]></title><description><![CDATA[Because normal zombies walk very slowly, it is not suitable for placing them on the road to chase players. Generally speaking, I will...]]></description><link>https://lwychinalwy.wixsite.com/gameproject/post/setting-of-enemies</link><guid isPermaLink="false">635b7e1f4449146291efe144</guid><pubDate>Fri, 28 Oct 2022 07:00:52 GMT</pubDate><dc:creator>lwychinalwy</dc:creator></item></channel></rss>