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GALAXY WARRIOR

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LEVEL DESIGN

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About the level design, I designed the difficulty of this game level to be gradual. In the process of advancing the level, players can gradually get rewards to make their team stronger. At the same time, some strategies are needed to change the team structure and route selection in the process of advancing the level to target the enemy. Square composition and gain obtained. In the early stage of the level, the enemy is mainly composed of some output tank characters, which aims to encourage players to select characters with higher values to conduct level strategy. This design is to take care of new players and players who are not familiar with the game system. After the strategy is rewarded Motivation can be generated to move on to the next challenge. In the mid-term, I added some characters that can debuff the player's team to remind the player to bring a team member who can remove the debuff to deal with the next battle.

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